On the knock out shooting session, I just want to mention that the better players are getting more reps than the weaker shooters. An alternative format would be having to score in order to step back, that way all your shooters get reps at the distance they’re weakest at. You can still have winners in that the first player to clear the predetermined distances wins, then you have 2nd, 3rd etc. if you don’t want the game to drag to long, each shooter could have a set number of total shots. Just a thought
I am new to coaching, volunteered for my son's U10 team. Your videos are by far the best resource out there. I've used your battle box warm up and i love the 1v1 and 2v1 practice. This video on finishing also helps me understand what the team needs to be doing differently to score goals!
What I do for the shooting drill, to minimize waiting times for kids eliminated, is to set up a couple of PUGG goals just outside the box. So as soon as 2 kids are eliminated it's 1v1 than 2v1 etc.
Thank you for this video. Your drills are very well thought out and my team will have a lot of fun doing them!
Good stuff coach! Really enjoy the content, very informative
One thing to try is to invest in some heavy gage rope and tie a piece about two feet from the posts along the cross bar. The players only score goals if they kick it between the rope and the post. This gets the kids used to kicking towards the outside of the goal out of habit (rather than having to make a frantic decision in games. This is particularly important when doing dedicated shooting drills as you describe because there's a big tendency (especially with boys) to value power over accuracy. And your accuracy always declines in game conditions. So forcing them to reflexively do this is really important. Lastly, IME, dedicated shooting drills that replicate game conditions are amongst the most important drills to do in practice because so many kids lack the space or setup to do them at home. And even if they do, they're the most disconnected from game conditions and the "lowest rep" drills they can do by themselves.
I really like the main drill and I'm definitely going to give it a try, but as others have said, rather than eliminate players in the shooting drill, it could be changed to a progression system. It's good to have competitions to see who's the best, but I think it should be tempered with training others to get better as well. As this session is about finishing rather than shooting, the focus could be on accuracy rather than power, by using multiple smaller goals at different distances they need to aim for as they progress. It's also good to keep the ball moving when practicing finishing/shooting, as the ball is hardly ever static in game situations.
You always have awesome content thanks for the tips
Awesome coaching advice, and very clear video. Loved your ideas and cannot wait to implement. The comments are good as well.❤
First, thank you for your videos! They have been a great resource in my coaching journey. One thing that stands out to me is that in the shooting drill, while you're encouraging competition by letting the players who meet the "only in the net" challenge move to the next round, the players who were not as successful didn't get more chances to shoot until the remaining players are finished. On my team, which has some pretty big skill gaps between players, I'm imagining that we would consistently have 2-3 players who would last at least 4 or 5 rounds after the rest of the kids were out. Playing small sided games with 1 big goal vs 2 smaller goals as part of the same practice provides the entire team some opportunities to shoot, but generally the same kids who would "win" the shooting drill would be the ones scoring. Any suggestions for getting the players who are not great shooters more repetitions so they can improve?
Dear Coach Rory, I really like your channel and information, I think it is sensible and the topics enrich the aspects of gaming development in the USA. I respectfully believe that the approaches of 7v7, 8v8, etc. systems should not be the issue as they limit the nature of the freedom of play in the formation. I am from South America and before the age of 14 the freedom of the game is fundamental and the schemes are references so that each child in controlled spaces (like in the academy system in the USA, pay to play) can discover and exploit the positions of the game, something like a creative chaos that has a companion, a facilitator in the coach, and after 14 when knowledge has generated experience, that is when, for me, linear and formal spaces must be established according to the context of the game to be developed by the players as challenges and game situations. Greetings!
These are gold!
You mention that you have a philosophy about "what kids should be doing at home". Id like a video on that please!
Really helpful video! Thanks
Great videos, thank you! I'm glad to see you're reading "Angels with Dirty Faces" by Jonathan Wilson, great read!
Great video, I will incorporate the training exercise with my players next season. I had the same problem with players trying to swing everything they got into the receiving cross. I showed them how easy it was to use the inside of the foot and direct it to goal. For a future video idea, maybe some goalkeeper training on positioning, and role with the defense. Also, any exercises on quick counter attacks. Thanks for the video👍
I’m literally going through this right now!
Thank you for all of the AMAZING videos! I coach in a rec league (emphasis on the rec) that plays 8v8. What formation would you run for that? It seems like a 3-3-1 would be easier to adapt to most of your 2-3-1 tactics.
I like your videos for their organization, video quality and valuable information. Your last shooting game could be changed to everyone stays in the game, but you give points for each shot made-maybe giving more points for the farther the shot is taken. Your example eliminates the players that need the most practice.
@Bennys_SC_Aquatics