Enjoying this series so far! I appreciate the attention to storage in this playthrough too, not many seem to do that.
Enjoying this series very much... π
That went very smooth.
Great episode D/S itβs looking good at the moment and it sounds like a plan grill and clay pit and possibly a power plant to supply better power and the extra crops are going ππππβοΈβοΈβοΈβοΈβοΈ
Great Video.π
Hi! as always, it's a very good video but I think you could do 2 things that'd help you out, the first being to prioritize the construction of the 2 floodgates before it's too late, particulary with the medium tanks construction, and secondly you should really not cut the apple tree down, they give out a lot of apple and you've got plenty of them, you should put a gatherer flag and make juice out of it, so every single droplet of water can stay to irrigate the crops and said trees. And you should start to get down of the plateau or at least get some sort of water retenue, droughts will soon be very long. Hope this help!
+1 to corn next. I think it's a higher multiplier food than the others, so a good investment (and you can use the clay for engine too).
Clay is very easy to get into, and you can create a small engine without metal.
I would love to know what your thinking for a location of a deep reservoir. I don't see a natural area you can damn up and your plateau is too small to grow enough to turn food into juice for the mega droughts/bad tides.
You have platforms, so why is the cheese bridge still there? I thought this was emberpelts, not "brie"vers.
Thought i would mention because it seems no one realises or hasn't used it in the JC or your vids for a while, skye also never did it so maybe its a bad thing BUT... you can pause the game at the start draw a path to wherever you want to be and then delete the district center and just build a new one for free , berrys hit the floor so just priority them to pick up again. This can be done anytime really but it changes the lauy out of your starting plateau and you put houses warehouses etc on the dirt all to gether. you can also add a new district centre within 10 of a build and use as a free builders hut... need water storage ? delete a full one and water is rubble..rebuild same gears... if you want to move water down hit then back uphill you can do this with a pip up to the sky to start and as long as you are under that height the water should flow regardless when sluices close and open etc.....not that useful but nice way to realise you can rain fall areas by pulsing a sluice when attached to a string gauge in a hile below the sput....ie drip feed gardening.
Is the music from the Emberpelts mod or something different?
1) Please connect the water wheel to the industrial area with power connectors, even though it will take lots of space it'll be great to save a few beavers from being in the beaver power wheel. 2) Also, when you're moving the barracks to a new area, you could start placing them on top of platforms, and place stuff like shrubs, etc under the platforms. then all the barracks you build vertically on this, will all get the well being happiness. while only needing single decoration-fun item. 3) please reduce the volume of the background music, the piano music was making your voice difficult to understand
Why is the quality hard capped to low quality?
this play list is out of order
@cartech22